![]() ![]() K thanks for the feedback, I will look into that stuff. His massive playability issues right now just happen to take away from this in a huge way. If you keep releasing stuff like this, even if it's just for feedback, without showing improvement or signs of listening to feedback, then people might start ignoring your releases.ĮDIT: I just re-read this, and it seems a little negative, so let me say this too - your sprite work is good and I really like the look and ideas behind this character. And there's such thing as beta-testing if you want feedback from others. Slow down, focus on the feedback and fixing stuff. You seem to be taking no feedback from what was given in your Redskull release, and this one seems to have even more issues in it. I don't mean this in an offensive way, but terrible releases like this can damage your credibility as a MUGEN creator. I know you want to put out characters, but seriously, you need to slow down and focus on this massive issues. Why are those still there when so many suggested you should remove them from your Redskull release? For that matter, why are there Redskull sprites in there as well? Same goes for the Thor sprites (and now the Redskull ones) in the sff. This was mentioned by a few in your Redskull release, why did you do it again? It litteraly takes 1 minute to rename them all. char folder is messy - you should at least rename the Thor files. missing sprites when thrown - turns into odd colored Redskull thing: push-back seems a little too high when opponent is against the wall comboing is super stiff and barely existent will not attack while running forwards or backwards all of his supers produces weird graphical problems (the random lines and blue flashing seen in the intro) infinite priority on qcb+p and it has a habit of going over the opposing character's head infinite priority on qcf+p projectile and his body barely has a gethit clsn, making him practically invincible for that time non gethit clsn's whatsoever on his qcb+k: bomb clsn is WAY too big on qcf+k and there's an clsn1 out of place on his body infinite priority on all his basic kicks Tons of frames where his gethit clsns are not even on his body: no clsns on super jump, so he's invincible during this: his clsns disappear during a frame when he's walking forward: When he stops moving, his clsn's disappear briefly He is missing clsn on his bottom body on his jump: and there's even a frame in his stance where his clsns just DISAPPEAR: What are those random lines that show up in his intro? What's with him flashing blue and white in his intro? Pixelated, oddly sized, and really rough edges ![]()
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